![]() ![]() And because, IMO, SketchUp is the damn easiest product to learn and use, I would like whatever I use to do that cool 'push/pull' thing SU does. I can go weeks without opening my 3D modeler, so it needs to be simple and because I mostly now do 3D printing, it must be powerful and a solid modeler. While scripting solutions like OpenSCAD are interesting, you can't really design and build anything of great detail without a huge amount of effort or building custom toolsets- so those are out. Moi3D as well.įor me, the question is more about the speed of learning an application vs the speed of actually creating something. There are 'hybrid' approaches as well, which use surface models but generally always create watertight surfaces- Rhino 3D is a good example of this type of modeler. There are others which are much less expensive, like TinkerCAD, Autodesk 123, and many others which are even free. If you have the money and time to learn them, programs like Solidworks, Autodesk Inventor and Pro Engineer are fantastic and can model virtually anything your mind can conceive of. While they CAN be used, the more complex the model the harder and more time it will take to 'stitch it up' and make it watertight. For 3D Printing, it's important to create 'watertight' models, and typically the software which does this best are the group know as 'solid modelers.' 3DMax, Alias, MODO, SketchUp, Softimage, Blender3D and others are "surface modelers' and they do not automatically create 'watertight' models. ![]()
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